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GoonWaffe Goonswarm Federation
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Posted - 2011.03.06 10:46:00 -
[1]
I sort of agree, but I think you're coming at it from the wrong angle.
The problem that needs fixing is that a whole bunch of the available T1 ships are worthless garbage, the fact that CCP decided to make some of them worthless garbage as some quirk of a tier system is rather beside the point (and really, there's a number of higher-tier ships that are worthless garbage as well). I agree that basing varied material costs and skill requirements on the tier system is fairly pointless, but tweaks to the actual attributes of each ship should be done on the basis of making that individual ship useful and balanced, not as part of a drive to remove tiering.
Half a thumbs up, I guess.
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GoonWaffe Goonswarm Federation
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Posted - 2011.03.08 13:31:00 -
[2]
Originally by: Val'Dore They go hand in hand I spose. You can't have a tier system and have balance too.
Sure you can, its just a question of how much is dictated by the tiering and how much is down to individual ship attributes. Right now (to this extent I agree with your premise) there's too much seemingly dictated by tier, hence things like the low end frigates hopelessly lacking in slots and EHP.
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GoonWaffe Goonswarm Federation
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Posted - 2011.04.19 12:27:00 -
[3]
For the record, I suspect that CCP is thinking about tiering issues, as I made a general comment about imbalance within the frigate range in one of the round tables at Fanfest and Chronotis asked (unprompted) whether I was talking about tiers.
Still, can't hurt to keep talking about it.
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GoonWaffe Goonswarm Federation
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Posted - 2011.05.06 07:15:00 -
[4]
Originally by: Black Dranzer What we really need is a team of designers called "Team Judgement" or something, a team dedicated specifically to ship and module balance. Lots of mathematicians and hardcore designers, you know what I'm saying? I mean a team specifically dedicated to balance, looking for trends and such.
This is something the CSM are intending to push for in the very near future.
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